Listen To Earn

The time users spend listening to songs will accumulate. The more time users spend listening to songs, the more MCT they can redeem. 1 unit of energy will be consumed with each redemption.

The single-player mode that daily time caps which limit the amount of time that a user can get per day. When the time limit is reached, the time accumulation for that day will stop. To continue listening to music and accumulating more time, you will have to wait for the time limit to reset (reset happens at 00:00 EST every day).

Daily time limit

Daily Time Limit (Hour) = Energy / 20

The maximum time cap is 1 hours, users can increase energy by getting more headphones (refer to the energy system below) .

Listen To Earn Mechanism

Simple mode

When a player redeems tokens without a headphone NFT. The reward formula is as follows:

PlayerMCTEaring(E)=A×SystemValuePlayer\,MCT\,Earing(E) = A × System\,Value

PendingExchange(A)=PendingExchangeMin/60Pending\,Exchange(A) = Pending\,Exchange\,Min / 60

  1. System Value: Value set by the game developer, subject to change

Advanced mode

When a player redeems tokens with a headphone NFT. The tone quality attributes of the headphone NFT will affect the final redemption value.

The specific reward formula is as follows:

PlayerMCTEaring(E)=(SystemValuePHE+PHEC)×A×BPlayer\,MCT\,Earing(E) = (^{System\,Value}\sqrt{PHE + PHEC})×A×B

PendingExchange(A)=PendingExchangeMin/60Pending\,Exchange(A) = Pending\,Exchange\,Min / 60

DurabilityAdjustmentFactor(B)=1Durability>=50%,OR=0.920%=<Durability<50%OR=0.1Durability<20%Durability\,Adjustment\,Factor(B)=1(Durability>=50\%),OR=0.9\,(20\%=<Durability<50\%)\,OR=0.1\,(Durability<20\%)

  1. PHE: Player's Headphone Efficiency

  2. PHEC: Player's Headphone Efficiency's Coefficient

  3. System Value: Value set by the game developer, subject to change

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